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Game Early Access App 2269540

ANIWARS: Call of the Void

Breaker Interactive · released Nov 17, 2025

ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!

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ANIWARS: Call of the Void

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Contact developer Follow Data updated 18h ago · YouTube searched 1d ago
Price
$12.99
US store
Reviews
93%
194 · Very Positive
Playing now
1
sampled 11h ago
24h peak
1
all-time seen 2
Followers
—
Steam community hub
Owners (est.)
~5.8K
2.9K – 9.3K
Revenue (est.)
~$41.6K
gross, lifetime · how
YouTube activity
1
videos · 30 d
9
creators
3.7K
views · 1 y
Twitch activity
—
avg viewers · 30 d
—
hours watched · 30 d
—
streamers · 30 d

Product info

from Steam's PICS · read 2h ago
Change number
40,921,027 · seen 2h ago
Public build
26,649,539 · Nov 13, 2026 (2h ago)
Operating systems
windows
Architecture
—
Install size
2.1 GB · 391 MB download
Install folder
ANIWARS
Controller support
—
Metacritic
—
Homepage
—
Release state
released
Community
hub · stats

Steam Deck

Playable

Tested Dec 11, 2025 on build 20,865,732

  • !Controller glyphs do not match deck device
  • !Interface text is not legible
  • !Native resolution not default
  • ✓Default controller config fully functional
  • ✓Default configuration is performant

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,649,539Nov 13, 2026 · 2h ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,649,539public Nov 13, 2026 16:292h ago
26,647,530public Nov 13, 2026 16:032h ago
25,281,032public Sep 13, 2026 08:543d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
2269541 windows 2.1 GB391 MB 6651580192377178390

Launch options · 1

ExecutableOSDescription
Aniwars.exe windows

Languages · 2

LanguageInterfaceFull audioSubtitles
English ✓—✓
Russian ✓—✓

Packages · 1

all packages
SubNameBillingPrice
814146ANIWARS Store or CD key $12.99

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,921,027 · 2h ago#40,920,139 · 2h ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Sep 12, 2026 0.3.5 AI improvements and bug fixes
The AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning)Made AI more likely to focus low health targets.Added Unequip All button to Armory.Updated main menu logo.Fixed Whizz Hydra dialogue.Fixed OnPostAttack effects running for dead units. (led to softlocks)Possible fixes for a few rare null
25,281,032 2.3 GB total
Aug 31, 2026 0.3.4 mini update
High-grade Revolver MK.2 now gets triggered by Retaliation Break.Cat Tail now gets triggered by Retaliation Break.Fixed Outpost description.Fixed missing new line in Abandoned Mine event.Breacher's passive now uses the correct description.
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Jul 26, 2026 0.3.2 Bug fixes and minor updates.
GameplayNova's passive no longer stacks.Bug FIxesFixed dialogue error in Hellhound vs Whizz.Fixed Old Seer event choice 2 not rewarding 300 credits.Fixed Whizz's Reposition not working on crowd controlled targets.Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mass Berserk.Fixed "En
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Jul 14, 2026 0.3.1 Bug fixes and minor changes
GameplayBounty Hunter can now dash over water using Lacerate.Bug fixesBombardment Protocol causing softlock if the target dies before all hits are done.Hopefully fixed a softlock triggered by using an ability or consumable together with movement.Additional Bug fixes since 0.3.0Player units now face the closest enemy during placement.Stratagems not getting unlocked.Whizz - Hellhound defeat dialogue
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Dec 10, 2025 Patch 0.1.2
AI ImprovementsThe AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation.AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when there is
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Dec 3, 2025 Patch 0.1.1
GameplayDefense soft cap now start at 40 down from 50 and drops off faster.Ticker Mine can now be placed underneath units.Ticker mine damage reduced from 55-65 to 50-60.Warpdroid's Warp can no longer target stealthed enemies.Factory and Workshop stacks are now capped at 5.Faction building descriptions now clarify that destroying them removes the buff.All Shield Charged items buffs now stack.Trash-
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Nov 27, 2025 Hotfixes 27/11/25
Fixed pressing ESC during unit actionESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the
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Nov 26, 2025 Patch 1.1.0
Quality of life and UIAdded range preview for unit abilities via hover + \. Should help with some of those nasty knock out deaths ;)Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.Commander ability sid
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Nov 22, 2025 Patch 1.0.3
UI UpdatesUnit info now show ability range.Implemented stationary tooltip to displaying general information inside of battles.Moved unit directional attack damage to stationary tooltip.Added tooltip info to Rubble and chests.Added tooltip info for capturables.Added proper hover feedback and information to faction buildings.Removed tab info from entities where its no longer needed.Fixed Loot Chest
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Nov 21, 2025 Hotfixes 21/11/25
Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs.Fixed Movement Shield item not showing shielding vfx after move is completed.Fixed active unit not showing tile range highlights.Tiles with Capturables on them are now highlighted in yellow.Fixed Pack of Cigarettes spelling.
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Nov 20, 2025 Patch 1.0.2
Movement ChangesAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.Throwables are finally back on the table!Press \ to end your unit's turn.
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Nov 19, 2025 Hotfixes 19/11/25
Deadly BattlesDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compen
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Nov 19, 2025 Patch 1.0.1
Balance Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2. Bugs Fixed Wounded Mercenary Event choice two not triggering item gain animation. Fixed pre-capped barracks being o
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Nov 17, 2025 Post Release hotfixes
Fix Bombardment simulation bug which caused the game to hang. Volume settings no longer reset after restarting the game. Updated Wasteland maps decorations. Disabled shop dev tools for adding/removing funds. Fixed spelling errors in combat tutorial page 1. Renamed commander cost charge to cooldown reduction.
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