Joc
Acces anticipat Aplicația 2269540
ANIWARS: Call of the Void
Breaker Interactive · lansat pe 17 nov. 2025
ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
Date actualizate acum 8 ore · Căutat pe YouTube acum 2 zile
Preț
12,99 $
magazinul din SUA
Recenzii
93%
194 · Foarte pozitive
Jucători acum
1
măsurat acum o zi
Vârf 24 h
1
maxim înregistrat 2
Urmăritori
—
hubul comunității Steam
Proprietari (estim.)
~5,8K
2,9K – 9,3K
Activitate YouTube
1
videoclipuri · 30 z9
creatori3,7K
vizualizări · 1 anActivitate Twitch
—
spectatori medii · 30 z—
ore vizionate · 30 z—
streameri · 30 zInformații produs
din PICS-ul Steam · citit acum 10 ore- Număr de schimbare
- 40.931.236 · văzut acum 10 ore
- Build public
- 26.656.127 · 13 nov. 2026 (acum 10 ore)
- Sisteme de operare
- windows
- Arhitectură
- —
- Mărime instalare
- 2,1 GB · descărcare 391 MB
- Dosar de instalare
ANIWARS- Suport controler
- —
- Metacritic
- —
- Pagină web
- —
- Stare lansare
- lansat
- Comunitate
- hub · statistici
Steam Deck
JucabilTestat pe 11 dec. 2025, pe buildul 20.865.732
- !Simbolurile butoanelor nu corespund cu Steam Deck
- !Textul interfeței nu e lizibil
- !Rezoluția nativă nu e implicită
- ✓Configurația implicită a controlerului e complet funcțională
- ✓Configurația implicită are performanțe bune
Ramuri · 1
fiecare build pe care Steam îl oferă pentru această aplicație| Ramură | Build | Actualizat | Descriere |
|---|---|---|---|
| public | 26.656.127 | 13 nov. 2026 · acum 10 ore |
Istoric builduri
fiecare id de build văzut pe o ramură (istoricul începe cu prima noastră citire)| Build | Ramură | Lansat | Văzut prima dată |
|---|---|---|---|
| 26.656.127 | public | 13 nov. 2026, 22:06 | acum 10 ore |
| 26.649.539 | public | 13 nov. 2026, 16:29 | acum 16 ore |
| 26.647.530 | public | 13 nov. 2026, 16:03 | acum 16 ore |
| 25.281.032 | public | 13 sept. 2026, 08:54 | acum 4 zile |
Depozite · 1
conținutul ramurii publice| Depozit | Nume | OS | Limbă | DLC / partajat | Dimensiune | Descarcă | Manifest |
|---|---|---|---|---|---|---|---|
| 2269541 | windows | 2,1 GB | 391 MB | 4709708256539308145 |
Opțiuni de lansare · 1
| Executabil | OS | Descriere |
|---|---|---|
Aniwars.exe |
windows |
Limbi · 2
| Limbă | Interfață | Audio complet | Subtitrări |
|---|---|---|---|
| Engleză | ✓ | — | ✓ |
| Rusă | ✓ | — | ✓ |
Pachete · 1
toate pachetele| Sub | Nume | Facturare | Preț |
|---|---|---|---|
| 814146 | ANIWARS | Magazin sau cheie CD | $12.99 |
Bundle-uri · 0
toate bundle-urileNu face parte din niciun bundle cunoscut.
Numere de schimbare
toate schimbările#40.931.236 · acum 10 ore#40.921.027 · acum 16 ore#40.920.139 · acum 16 ore
Actualizări · note de actualizare
Anunțuri Steam marcate ca note de actualizare, legate de buildul public pe care l-au urmat
| Când | Notă | Build | Dimensiunea actualizării |
|---|---|---|---|
| 12 sept. 2026 | 0.3.5 AI improvements and bug fixes The AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning)Made AI more likely to focus low health targets.Added Unequip All button to Armory.Updated main menu logo.Fixed Whizz Hydra dialogue.Fixed OnPostAttack effects running for dead units. (led to softlocks)Possible fixes for a few rare null |
25.281.032 | 2,3 GB în total |
| 31 aug. 2026 | 0.3.4 mini update High-grade Revolver MK.2 now gets triggered by Retaliation Break.Cat Tail now gets triggered by Retaliation Break.Fixed Outpost description.Fixed missing new line in Abandoned Mine event.Breacher's passive now uses the correct description. |
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| 26 iul. 2026 | 0.3.2 Bug fixes and minor updates. GameplayNova's passive no longer stacks.Bug FIxesFixed dialogue error in Hellhound vs Whizz.Fixed Old Seer event choice 2 not rewarding 300 credits.Fixed Whizz's Reposition not working on crowd controlled targets.Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mass Berserk.Fixed "En |
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| 14 iul. 2026 | 0.3.1 Bug fixes and minor changes GameplayBounty Hunter can now dash over water using Lacerate.Bug fixesBombardment Protocol causing softlock if the target dies before all hits are done.Hopefully fixed a softlock triggered by using an ability or consumable together with movement.Additional Bug fixes since 0.3.0Player units now face the closest enemy during placement.Stratagems not getting unlocked.Whizz - Hellhound defeat dialogue |
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| 10 dec. 2025 | Patch 0.1.2 AI ImprovementsThe AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation.AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when there is |
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| 3 dec. 2025 | Patch 0.1.1 GameplayDefense soft cap now start at 40 down from 50 and drops off faster.Ticker Mine can now be placed underneath units.Ticker mine damage reduced from 55-65 to 50-60.Warpdroid's Warp can no longer target stealthed enemies.Factory and Workshop stacks are now capped at 5.Faction building descriptions now clarify that destroying them removes the buff.All Shield Charged items buffs now stack.Trash- |
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| 27 nov. 2025 | Hotfixes 27/11/25 Fixed pressing ESC during unit actionESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the |
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| 26 nov. 2025 | Patch 1.1.0 Quality of life and UIAdded range preview for unit abilities via hover + \. Should help with some of those nasty knock out deaths ;)Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.Commander ability sid |
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| 22 nov. 2025 | Patch 1.0.3 UI UpdatesUnit info now show ability range.Implemented stationary tooltip to displaying general information inside of battles.Moved unit directional attack damage to stationary tooltip.Added tooltip info to Rubble and chests.Added tooltip info for capturables.Added proper hover feedback and information to faction buildings.Removed tab info from entities where its no longer needed.Fixed Loot Chest |
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| 21 nov. 2025 | Hotfixes 21/11/25 Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs.Fixed Movement Shield item not showing shielding vfx after move is completed.Fixed active unit not showing tile range highlights.Tiles with Capturables on them are now highlighted in yellow.Fixed Pack of Cigarettes spelling. |
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| 20 nov. 2025 | Patch 1.0.2 Movement ChangesAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.Throwables are finally back on the table!Press \ to end your unit's turn. |
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| 19 nov. 2025 | Hotfixes 19/11/25 Deadly BattlesDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compen |
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| 19 nov. 2025 | Patch 1.0.1 Balance Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2. Bugs Fixed Wounded Mercenary Event choice two not triggering item gain animation. Fixed pre-capped barracks being o |
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| 17 nov. 2025 | Post Release hotfixes Fix Bombardment simulation bug which caused the game to hang. Volume settings no longer reset after restarting the game. Updated Wasteland maps decorations. Disabled shop dev tools for adding/removing funds. Fixed spelling errors in combat tutorial page 1. Renamed commander cost charge to cooldown reduction. |
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