Game
App 290180
Gnomancer
ProjectorGames · released Apr 7, 2021
DjArcas' Twin Stick Shooter for up to 4 players - Pikmin meets Gauntlet. Advance your character, get epic loot, raise a gnome army!
Price
$11.99
US store
Reviews
62%
16 · Mixed
Playing now
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not sampled yet
24h peak
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all-time seen —
Followers
—
Steam community hub
Owners (est.)
~640
320 – 1K
YouTube activity
—
videos · 30 d—
creators—
views · 1 yTwitch activity
—
avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 4d ago- Change number
- 39,323,160
- Public build
- 20,547,502 · Oct 26, 2025 (1y ago)
- Operating systems
- windows
- Architecture
- —
- Install size
- 2.7 GB · 1.2 GB download
- Install folder
Gnomancer- Controller support
- Full
- Metacritic
- —
- Homepage
- www.projectorgames.net
- Release state
- released
- Community
- hub · stats
Steam Deck
PlayableTested Apr 26, 2024 on build 5,220,495
- !Launcher interaction issues
- !Controller glyphs do not match deck device
- !Interface text is not legible
- ✓Default controller config fully functional
- ✓Default configuration is performant
Branches · 2
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 20,547,502 | Oct 26, 2025 · 1y ago | |
| bleeding_edge | 20,547,502 | Oct 26, 2025 · 1y ago | bleeding edge |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 20,547,502 | public | Oct 26, 2025 12:43 | 4d ago |
| 20,547,502 | bleeding_edge | Oct 26, 2025 11:59 | 4d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 290181 | all | 2.7 GB | 1.2 GB | 6095595266146943162 |
Launch options · 2
| Executable | OS | Description |
|---|---|---|
Gnomancer.exe |
all | |
Gnomancer.exe-show-screen-selector |
all |
Languages · 1
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | ✓ | — | — |
Packages · 1
all packages| Sub | Name | Billing | Price |
|---|---|---|---|
| 40664 | Gnomancer | Store or CD key | $11.99 |
Bundles · 0
all bundlesNot part of any bundle we know.
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| May 26, 2024 | V1.01 Live! Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements. V1.01 -Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed i |
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| Jun 15, 2020 | Final stretch Fixed achievement for killing Voldarr Fixed issue where too many points in Gnome Speed made things go... odd. Fixed issue where dead players continued to stand. Fixed issue where multiple players in shared screen would have odd-facing damage and healing text Quitting the game will no longer show -2147483647 damage We're *hoping* to leave Early Access this week - next week at the latest! |
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| Jun 3, 2020 | Another day, another patch Fixed a number of issues where some players were dead and some were alive. All bosses now drop Loot Upgrade Tokens. Loot Upgrade Tokens apply equally to all players. Primary Stats for Characters now cost 10% less to upgrade Secondary Stats for Characters now cost 5% less to upgrade Fixed an issue where pressing A on the settings screen could upgrade a random stat. Fixed a bug where ONLY THE FIRST |
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| Apr 21, 2020 | Progress continues! We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated! On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae. The only major things missing now are spit and polish, some |
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| Feb 1, 2020 | Progress continues! As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better. I'll continue to ma |
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| Nov 27, 2019 | Polish and Speed and Balance - oh my Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game. Added indicators when Healers are ready to heal Added indicators when Mages are ready to Rejuv Mages will now Rejuv other players if their owner is full on mana. Hooked up a new sh |
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| Nov 25, 2019 | Spit and polish Food weighs a lot less, so players shouldn't get trapped by it If you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted! Implemented a collision force pre-map to allow much much faster Gnome and Pet simulation. Fixed an issue where progression of multiple slots was added together Pets should no longer Leak Pets should die if you die. Added saving spinner. |
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| Nov 23, 2019 | New levels, performance boosts and map polish. After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat. On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours pla |
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| Nov 21, 2019 | Polish takes such a long time. Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know! Changed upload timing of stats. Changed the Limited performance option to better approach 30fps. This should only affect people on high-refresh rate monitors, where the divisor became really quite random. Again; this option is only designed for people who are trying to do Steam |
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| Nov 20, 2019 | Week 2, Patch 1 Fixed some errors when Gnomes shoot at debris Added Health Bars. Disable Damage Numbers under settings if they displease you. Added achievements to track how far through the game's completion they are. |
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| Nov 16, 2019 | Another day another patch! I'll be summing up each week's patch notes in a larger post, so if you aren't interested in the daily updates, just wait for the big one! Fixed an issue with depth of field on Medium difficulty Fixed alignment and tidy up in a lot of menus Levels that are unlocked but not completed are now marked clearly on the map. Tanks will no longer attempt to block insta-kill damage Rogues will no longer atte |
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| Nov 15, 2019 | Another day I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems. XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else! Rune Rocks have got a V |
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| Nov 13, 2019 | Polish Streaming the game? Let me know! A ton more polish and detail on the first level Blanked out the game camera when watching cutscenes in resolutions other than 16:9 Added army size achievements. Tweaked the lookahead based on Army Offset for Shared camera games, affecting 2-4 player games. Tweaked the point at which bosses trigger cutscenes. |
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| Nov 13, 2019 | Achievements Locked away the skin menu. It's not done! Stop looking at it! Added achievement for meeting (and rescuing) the King Added achievement for defeating the Fire Golem, the first proper boss. Cat-in-a-box doesn't count. Hooked up achievement correctly for freeing the Village Made sure Gnomes can't ever get in your way. Added 2/3/4 player achievements. Removed the ability to hax in extra players with ke |
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