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Game Early Access App 3080070

Order: The New Dawn

Outer Space Workshop · released Oct 16, 2026

Order: The New Dawn is a colony sim with space adventure. As a legendary captain from the United Stellar, build a base on the desert planet New Terra and face the perils of the Wastespace—how will you shape the destiny of the stars?

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Contact developer Follow Data updated 18h ago · YouTube searched 2d ago
Price
$24.99
US store
Reviews
56%
108 · Mixed
Playing now
24
sampled 10h ago
24h peak
24
all-time seen 26
Followers
—
Steam community hub
Owners (est.)
~3.2K
1.6K – 5.2K
Revenue (est.)
~$44.5K
gross, lifetime · how
YouTube activity
1
videos · 30 d
1
creators
473
views · 1 y
Twitch activity
—
avg viewers · 30 d
—
hours watched · 30 d
—
streamers · 30 d

Product info

from Steam's PICS · read 53m ago
Change number
40,923,935 · seen 53m ago
Public build
26,651,305 · Nov 13, 2026 (57m ago)
Operating systems
windows
Architecture
—
Install size
3.6 GB · 2.4 GB download
Install folder
Outer Space
Controller support
—
Metacritic
—
Homepage
—
Release state
released
Community
hub · Workshop

Steam Deck

Unknown

No Deck test results published.

Branches · 1

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,651,305Nov 13, 2026 · 57m ago

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,651,305public Nov 13, 2026 17:4953m ago
26,458,716public Nov 5, 2026 13:123d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
3080071 windows 3.6 GB2.4 GB 4370265764974584622

Launch options · 1

ExecutableOSDescription
Outer Space.exe all

Languages · 2

LanguageInterfaceFull audioSubtitles
English ✓—✓
Simplified Chinese ✓—✓

Packages · 1

all packages
SubNameBillingPrice
1094359Outer Space Store or CD key $24.99

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,923,935 · 53m ago#40,916,750 · 4h ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 13, 2026 OND v0.9.0021 — Ground Support, Invasion Overhaul & Carrier Wing Improvements
1. Pick ground support targets and queue deployments while paused. Queued deployments can be canceled individually. The targeting preview follows the cursor, and the panel remembers the last support tab you used. 2. Click and hold on the system map to set a destination or approach a target. Target markers track fleets as they move. 3. Both primary and secondary bases can now be abandoned. If the o
26,651,305 -6.9 MB
Nov 5, 2026 OND v0.9.0020 — Tactical Controls, Crew Skills & Colony Improvements
1. A patch notes button now appears on the title screen when an update is available. 2. You can now clear individual cloud save slots. Click the trash icon in the lower-left corner of a save card and confirm to clear the cloud slot. Your local save is kept. 3. Equipment slots now show a durability bar and the item’s current and maximum durability. The bar turns orange below 50% and red below 20%,
26,458,716 3.3 GB total
Nov 3, 2026 OND 0.9.0019 Update
1. You can now sort ground weapons by durability, highest or lowest first. The equipment, repair and enhancement lists show each weapon’s current and maximum durability. 2. Items, ships and personnel in battle wreckage are now valued at fixed prices. Market fluctuations no longer affect the search budget or wreckage integrity. Older saves are converted to the new valuation rules without losing sea
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Oct 31, 2026 v0.9.0017-1 Minor Fix
Corrected drop pod speed during atmospheric flight.
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Oct 30, 2026 OND v0.9.0017 — Transport Improvements, Combat Fixes & Performance Optimizations
1. Redesigned the transport interface with a single-page PC layout. Improved location and vehicle selection, cargo filtering and sorting, and empty states. Standard transport loading now opens on the personnel tab by default. 2. Added trading and fleet-transfer shortcuts: Ctrl for multi-selection, Shift-drag to split stacks, right-click for details and Shift-right-click to transfer a full stack. A
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Oct 28, 2026 v0.9.0016 — Minor Update & Bug Fixes
1. Fixed a black screen issue after loading a save. 2. Fixed an issue caused by multithreaded pathfinding that made characters sleep wherever they were. 3. Fixed room temperature data becoming invalid after reloading rooms. 4. Added an exit option to interactions with the guard officer’s fleet to prevent players from getting stuck in dialogue.
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Oct 27, 2026 v0.9.0015 — Shipyard Overhaul, Fleet Transfers & Performance Improveme
1. Redesigned the shipyard interface for PC, adding category filters, sorting, detailed information and construction status displays for ship and weapon blueprints. 2. Added a Fleet Transfer interface between the mothership and the current fleet, allowing instant transfers of supplies and personnel without the previous probe cost. 3. Added a debug panel to newly created sandbox saves, supporting r
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Oct 24, 2026 v 0.9.0013_1 Hotfix
1.An emergency hotfix to fix layout issues in the trading interface. 2.A minor fix for the Granary Guard mission: if the mission fails, switching maps will resolve the issue.
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Oct 23, 2026 v0.9.0013 Update — Trading UI Overhaul, Attack-Move & Gameplay Fixes
1. Redesigned ground and fleet trading interfaces with dedicated cards for items, characters and ships. Added grid and list view switching, with list view as the default. 2. Added the Attack-Move command. Characters moving toward a destination can automatically engage enemies they can attack directly, then resume their advance when appropriate. The default hotkey is Z; the original Attack command
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Oct 21, 2026 v0.9.0012 Update — Cloud Blueprints, Fleet Fixes & Gameplay Improve
1. Added account-based cloud blueprint management. Upload local blueprints, browse, download and delete them, and preview both their material lists and building layouts. 2. Redesigned the in-game manual with topic categories, search, illustrated guides and zoomable images. Added seven tutorials covering navigation and fleets. 3. Improved ship loadout preset storage. Saves belonging to the same pla
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Oct 20, 2026 v0.9.0011 PC Update — Combat, Construction & Transport Improvements
1. Starting supplies are now limited to 300 slots each for the base and fleet. Building packages and equipment occupy one slot per item; other supplies follow their stack limits. Exceeding the limit prompts you to adjust your selection without discarding it. 2. Improved starting supply placement on the mothership. Supplies are split according to stack limits and placed in valid spaces outward from
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Oct 20, 2026 v0.9.0010 Update — Save Fixes, Transport & English UI Improvements
1. Continued improving English text and layouts across game setup, building, animal, trading station and reward screens. 2. Added missing translations and fixed default character, star system and planet names failing to update after changing languages in older saves. 3. Fixed issues preventing some older saves from loading or maps from opening, while preserving item quantities and building states.
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Oct 19, 2026 v0.9.0009 Update — Trading, Logistics & UI Improvements
1. Restored wandering trader events and improved regular and rare caravan generation, member equipment and randomized appearances. 2. Megastructure auto-transport now supports player bases and reachable core space stations. Fixed duplicate departure locations. 3. Background base simulation now supports hydroponics, mushroom cultivation and virtual resources, with catch-up processing extended to 60
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Oct 18, 2026 v0.9.0008 Update — UI Improvements & Gameplay Fixes
1.Replaced radial controls for plants, items, ores and environmental objects with a left-side details panel and horizontal toolbar. Improved building and zone layouts. 2.Added drag-to-reorder controls for fuel priorities and production, repair and upgrade queues. Production quantities can now be edited directly in the list. 3.Improved settings popups, tooltips, list scrolling, overscroll behavior
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Oct 17, 2026 0.9.0007 Game Update — Improvements & Bug Fixes
1. Fixed an issue that could cause warp jumps to fail. 2. Added NPC repair logic that activates after one in-game hour has passed since entering the game. 3. Added the ability to save, load, and delete custom difficulty presets, with bulk adjustments available by category. 4. Item details now display the maximum stack size. 5. Refined base inventory categories, with collapsible sections, automatic
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