Game
Free to play App 4890770
Intravenous 3: Borderline
Explosive Squat Games · published by HypeTrain Digital · released Oct 2, 2026
Tense stealth action, tactical hardcore gunplay, and missions & story shaped by the way you play. Step into the shoes of Gideon, a feared mercenary with nothing left to lose, and carve a bloody path of revenge through deep systemic stealth and brutal tactical gunplay.
Price
Free
US store
Reviews
94%
505 · Very Positive
Playing now
31
sampled 8h ago
24h peak
31
all-time seen 31
Followers
—
Steam community hub
Owners (est.)
~15.2K
7.6K – 24.2K
YouTube activity
—
videos · 30 d—
creators—
views · 1 yTwitch activity
0
avg viewers · 30 d1
hours watched · 30 d2
streamers · 30 dProduct info
from Steam's PICS · read 5h ago- Change number
- 40,914,064 · seen 5h ago
- Public build
- 26,645,000 · Nov 13, 2026 (5h ago)
- Operating systems
- windows
- Architecture
- 64-bit
- Install size
- 232 MB · 226 MB download
- Install folder
Intravenous 3 Borderline- Controller support
- Full
- Metacritic
- —
- Release state
- released
- Community
- hub · stats
Steam Deck
PlayableTested Nov 2, 2026 on build 26,283,747
- !Interface text is not legible
- ✓Default controller config fully functional
- ✓Controller glyphs match deck device
- ✓Default configuration is performant
Branches · 2
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,645,000 | Nov 13, 2026 · 5h ago | |
| test | 26,645,000 | Nov 13, 2026 · 5h ago | voluntary upcoming update testing |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,645,000 | public | Nov 13, 2026 13:13 | 5h ago |
| 26,645,000 | test | Nov 13, 2026 13:11 | 5h ago |
| 26,641,437 | public | Nov 13, 2026 10:20 | 8h ago |
| 26,641,437 | test | Nov 13, 2026 10:18 | 8h ago |
| 26,621,132 | public | Nov 12, 2026 15:31 | 1d ago |
| 26,621,132 | test | Nov 12, 2026 15:30 | 1d ago |
| 26,615,503 | public | Nov 12, 2026 11:08 | 1d ago |
| 26,615,503 | test | Nov 12, 2026 11:06 | 1d ago |
| 26,614,473 | public | Nov 12, 2026 10:23 | 1d ago |
| 26,614,473 | test | Nov 12, 2026 10:16 | 1d ago |
| 26,591,532 | test | Nov 11, 2026 12:53 | 2d ago |
| 26,566,572 | test | Nov 10, 2026 13:32 | 3d ago |
| 26,566,305 | test | Nov 10, 2026 13:18 | 3d ago |
| 26,566,218 | test | Nov 10, 2026 13:14 | 3d ago |
| 26,550,486 | test | Nov 9, 2026 21:33 | 3d ago |
| 26,480,584 | public | Nov 6, 2026 09:37 | 3d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 4890771 | all | 232 MB | 226 MB | 2297392327972445863 |
Launch options · 1
| Executable | OS | Description |
|---|---|---|
intravenous3_borderline.exe |
windows 64-bit |
Languages · 12
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Spanish - Latin America | ✓ | — | ✓ |
| French | ✓ | — | ✓ |
| German | ✓ | — | ✓ |
| Polish | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Korean | ✓ | — | ✓ |
| Russian | ✓ | — | ✓ |
| Turkish | ✓ | — | ✓ |
| Japanese | ✓ | — | ✓ |
| Simplified Chinese | ✓ | — | ✓ |
| Traditional Chinese | ✓ | — | ✓ |
| Portuguese - Brazil | ✓ | — | ✓ |
Packages · 0
all packagesNo packages recorded yet.
Bundles · 0
all bundlesNot part of any bundle we know.
Change numbers
all changes#40,914,064 · 5h ago#40,914,016 · 5h ago#40,908,746 · 8h ago#40,878,271 · 1d ago#40,869,433 · 1d ago#40,868,051 · 1d ago#40,867,861 · 1d ago#40,833,094 · 2d ago#40,823,380 · 2d ago#40,794,764 · 3d ago#40,794,335 · 3d ago#40,794,179 · 3d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 13, 2026 | Version 1.4.2 Hey folks! This patch fixes several issues and tweaks killzone prevention. CHANGES - killzone prevention tweaked to better variate the routes enemies take when the player decides to camp - tweaked the rules under which the enemies use various tactics - tweaked the design of the level results screen FIXES - fixed bad water transition on water tiles bordering with other tiles when wet surfaces effec |
26,645,000 | +2.8 KB |
| Nov 6, 2026 | Version 1.3.1 Hey folks! This patch fixes a crash on startup for Steam Deck users and a couple of issues. FIXES - fixed compute shaders failing to compile via Proton, causing a crash on startup - this affected all Steam Decks - when compute shaders fail to compile, the game falls back to a pixel shader path - fixed inconsistent hit detection on beanbags Thanks for reading, hope you're enjoying the game! Social |
26,480,584 | 209.5 MB total |
| Oct 25, 2026 | Version 1.1.19 Hey folks! This update fixes various issues recently reported by the community. FIXES - fixed a crash that could occur when the lights would be turned on/off while a goon was avoiding smoke - fixed certain cases of the difficulty displayed on savefiles not matching what was actually selected - fixed a crash that could occur if the player interacted with an object right as it was just removed - fix |
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| Oct 24, 2026 | Version 1.1.18 Hey folks! This update implements several optimizations and fixes several more issues reported by the community. FIXES - fixed certain data staying in memory instead of being freed, slightly increasing overall memory usage - fixed the new stare path sometimes failing to work - fixed lamp flashes being visible following a certain combination of light switches and breaker boxes being turned off - fi |
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| Oct 23, 2026 | Version 1.1.17 Hey folks! This update tweaks how goons track the player when he makes noise, optimizes pathfinding, and fixes a few issues. CHANGES - reworked how goons track the player through walls when he makes noise - they will now instead look to the shortest path through which nose came through, instead of tracking the noise emitter through walls and such - this feature can be CPU-demanding, so I will need |
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| Oct 22, 2026 | Version 1.1.15 Hey folks! This update fixes several user bug reports, optimizes the game, and tweaks the cloud shadows visual effect. CHANGES - russian localization tweaks - improved cloud shadows visual effect FIXES - fixed goons not reacting to lights being switched on by the player - fixed goons sometimes not updating their stare direction when they would hear the player make noise from a different direction |
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| Oct 21, 2026 | Version 1.1.14 Version 1.1.14 Hey folks! This update fixes several new bug reports, tweaks certain existing features, and optimizes the GUI and event fire/handle system to produce fewer stutters. CHANGES - point of interest markers on the HUD now fade when the mouse is over them - when out of eavesdropping range, the text will no longer take on the form of many question marks, but instead say "" - improved vent |
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| Oct 19, 2026 | Version 1.1.13 Hey folks! This update fixes several new bug reports, tweaks certain existing features, and optimizes pathfinding to perform better. CHANGES - improved goon grenade throw logic - can now go prone while reloading and continue reloading prone at the reload stage that was interrupted when going prone - notes now glint like money pickups - the armor slot is now 0, so that the weapon slot keys correspo |
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| Oct 17, 2026 | Version 1.1.12 Hey folks! This update fixes several more bug reports from users and optimizes the game some more - the optimizations in question focus on reducing frametime spikes (stuttering). The game should now hold fairly rock-solid framerates, even during heavy combat. CHANGES - goon talk text (what they say) behavior changed FIXES - fixed Steam achievements sometimes not unlocking when they should - fixed |
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| Oct 16, 2026 | Version 1.1.11 Hey folks! This update focuses on optimizing various parts of the game, to produce fewer stutters ADDITIONS - added a separate volume slider for the idle (out of combat) music volume FIXES - fixed walls incorrectly influencing noise travel (they should've dampened noise more) OPTIMIZATIONS - optimized RTGI and various parts of the game and engine - the game now has higher overall CPU performance a |
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| Oct 15, 2026 | Version 1.1.9 - 1.1.10 Hey folks! This update fixes a couple of more issues. VERSION 1.1.9 CHANGES - when playing through a level via "Load map" the unlocked weapons (and weapon mods) are now immediately stored in the game data file, allowing you to immediately receive that weapon on new game+ playthroughs, instead of having to play through the campaign to finish to unlock it FIXES - fixed microphones that output a ster |
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| Oct 14, 2026 | Version 1.1.8 Hey folks! This patch is a yet another technical update - mainly focused on optimizing existing visual effects. CHANGES - improved LBAO by using a cone-traced approach - higher precision at lower cost (medium now looks like old very high at much lower cost); removed "Very high" setting as the new algorithm yields minimal improvement over "High" at much higher cost (the new "High" therefore runs an |
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| Oct 13, 2026 | Version 1.1.7 Version 1.1.7 Hey folks! This patch is a minor technical update - applying an optimization to pathfinding, reducing video memory usage, and improving UI scaling on ultrawide resolutions. CHANGES - improved ultrawide resolution support: - better UI scaling - various UI elements now remain centered on ultrawide resolutions, as if the aspect ratio was 16:9, so that you don't have to rotate your head |
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| Oct 13, 2026 | Version 1.1.6 Hey folks! This update applies several more optimizations, and fixes a regression introduced in one of the previous updates. CHANGES - the game, outside of level editor, will now only load map files from the game's directory, to prevent users from accidentally messing up the map files in the campaign via the level editor, and then blaming their non-functional edits of levels on the game OPTIMIZATI |
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| Oct 8, 2026 | Version 1.1.2 - 1.1.3 Hey folks! This patch integrates more optimizations. The goal with these is to have the game run as smoothly as possible on mid-to-low-end hardware, as we have a really cool feature that we will show in the future, and I want as many people to have a good time with it. :) Version 1.1.2 OPTIMIZATIONS - optimized the OpenGL backend to perform fewer context switches (CPU) - optimized the shadowmappin |
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