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Game Free to play App 4890770

Intravenous 3: Borderline

Explosive Squat Games · published by HypeTrain Digital · released Oct 2, 2026

Tense stealth action, tactical hardcore gunplay, and missions & story shaped by the way you play. Step into the shoes of Gideon, a feared mercenary with nothing left to lose, and carve a bloody path of revenge through deep systemic stealth and brutal tactical gunplay.

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Intravenous 3: Borderline

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Follow Data updated 18h ago
Price
Free
US store
Reviews
94%
505 · Very Positive
Playing now
31
sampled 8h ago
24h peak
31
all-time seen 31
Followers
—
Steam community hub
Owners (est.)
~15.2K
7.6K – 24.2K
Revenue (est.)
—
gross, lifetime · how
YouTube activity
—
videos · 30 d
—
creators
—
views · 1 y
Twitch activity
0
avg viewers · 30 d
1
hours watched · 30 d
2
streamers · 30 d

Product info

from Steam's PICS · read 5h ago
Change number
40,914,064 · seen 5h ago
Public build
26,645,000 · Nov 13, 2026 (5h ago)
Operating systems
windows
Architecture
64-bit
Install size
232 MB · 226 MB download
Install folder
Intravenous 3 Borderline
Controller support
Full
Metacritic
—
Release state
released
Community
hub · stats

Steam Deck

Playable

Tested Nov 2, 2026 on build 26,283,747

  • !Interface text is not legible
  • ✓Default controller config fully functional
  • ✓Controller glyphs match deck device
  • ✓Default configuration is performant

Branches · 2

every build Steam serves for this app
BranchBuildUpdatedDescription
public 26,645,000Nov 13, 2026 · 5h ago
test 26,645,000Nov 13, 2026 · 5h ago voluntary upcoming update testing

Build history

every build id we have seen on a branch (history starts with our first read)
BuildBranchReleasedFirst seen
26,645,000public Nov 13, 2026 13:135h ago
26,645,000test Nov 13, 2026 13:115h ago
26,641,437public Nov 13, 2026 10:208h ago
26,641,437test Nov 13, 2026 10:188h ago
26,621,132public Nov 12, 2026 15:311d ago
26,621,132test Nov 12, 2026 15:301d ago
26,615,503public Nov 12, 2026 11:081d ago
26,615,503test Nov 12, 2026 11:061d ago
26,614,473public Nov 12, 2026 10:231d ago
26,614,473test Nov 12, 2026 10:161d ago
26,591,532test Nov 11, 2026 12:532d ago
26,566,572test Nov 10, 2026 13:323d ago
26,566,305test Nov 10, 2026 13:183d ago
26,566,218test Nov 10, 2026 13:143d ago
26,550,486test Nov 9, 2026 21:333d ago
26,480,584public Nov 6, 2026 09:373d ago

Depots · 1

content of the public branch
DepotNameOSLanguageDLC / sharedSizeDownloadManifest
4890771 all 232 MB226 MB 2297392327972445863

Launch options · 1

ExecutableOSDescription
intravenous3_borderline.exe windows 64-bit

Languages · 12

LanguageInterfaceFull audioSubtitles
Spanish - Latin America ✓—✓
French ✓—✓
German ✓—✓
Polish ✓—✓
English ✓—✓
Korean ✓—✓
Russian ✓—✓
Turkish ✓—✓
Japanese ✓—✓
Simplified Chinese ✓—✓
Traditional Chinese ✓—✓
Portuguese - Brazil ✓—✓

Packages · 0

all packages
No packages recorded yet.

Bundles · 0

all bundles
Not part of any bundle we know.

Change numbers

all changes
#40,914,064 · 5h ago#40,914,016 · 5h ago#40,908,746 · 8h ago#40,878,271 · 1d ago#40,869,433 · 1d ago#40,868,051 · 1d ago#40,867,861 · 1d ago#40,833,094 · 2d ago#40,823,380 · 2d ago#40,794,764 · 3d ago#40,794,335 · 3d ago#40,794,179 · 3d ago

Updates · patch notes

Steam announcements tagged as patch notes, linked to the public build they followed
all games →
WhenNoteBuildUpdate size
Nov 13, 2026 Version 1.4.2
Hey folks! This patch fixes several issues and tweaks killzone prevention. CHANGES - killzone prevention tweaked to better variate the routes enemies take when the player decides to camp - tweaked the rules under which the enemies use various tactics - tweaked the design of the level results screen FIXES - fixed bad water transition on water tiles bordering with other tiles when wet surfaces effec
26,645,000 +2.8 KB
Nov 6, 2026 Version 1.3.1
Hey folks! This patch fixes a crash on startup for Steam Deck users and a couple of issues. FIXES - fixed compute shaders failing to compile via Proton, causing a crash on startup - this affected all Steam Decks - when compute shaders fail to compile, the game falls back to a pixel shader path - fixed inconsistent hit detection on beanbags Thanks for reading, hope you're enjoying the game! Social
26,480,584 209.5 MB total
Oct 25, 2026 Version 1.1.19
Hey folks! This update fixes various issues recently reported by the community. FIXES - fixed a crash that could occur when the lights would be turned on/off while a goon was avoiding smoke - fixed certain cases of the difficulty displayed on savefiles not matching what was actually selected - fixed a crash that could occur if the player interacted with an object right as it was just removed - fix
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Oct 24, 2026 Version 1.1.18
Hey folks! This update implements several optimizations and fixes several more issues reported by the community. FIXES - fixed certain data staying in memory instead of being freed, slightly increasing overall memory usage - fixed the new stare path sometimes failing to work - fixed lamp flashes being visible following a certain combination of light switches and breaker boxes being turned off - fi
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Oct 23, 2026 Version 1.1.17
Hey folks! This update tweaks how goons track the player when he makes noise, optimizes pathfinding, and fixes a few issues. CHANGES - reworked how goons track the player through walls when he makes noise - they will now instead look to the shortest path through which nose came through, instead of tracking the noise emitter through walls and such - this feature can be CPU-demanding, so I will need
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Oct 22, 2026 Version 1.1.15
Hey folks! This update fixes several user bug reports, optimizes the game, and tweaks the cloud shadows visual effect. CHANGES - russian localization tweaks - improved cloud shadows visual effect FIXES - fixed goons not reacting to lights being switched on by the player - fixed goons sometimes not updating their stare direction when they would hear the player make noise from a different direction
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Oct 21, 2026 Version 1.1.14
Version 1.1.14 Hey folks! This update fixes several new bug reports, tweaks certain existing features, and optimizes the GUI and event fire/handle system to produce fewer stutters. CHANGES - point of interest markers on the HUD now fade when the mouse is over them - when out of eavesdropping range, the text will no longer take on the form of many question marks, but instead say "" - improved vent
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Oct 19, 2026 Version 1.1.13
Hey folks! This update fixes several new bug reports, tweaks certain existing features, and optimizes pathfinding to perform better. CHANGES - improved goon grenade throw logic - can now go prone while reloading and continue reloading prone at the reload stage that was interrupted when going prone - notes now glint like money pickups - the armor slot is now 0, so that the weapon slot keys correspo
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Oct 17, 2026 Version 1.1.12
Hey folks! This update fixes several more bug reports from users and optimizes the game some more - the optimizations in question focus on reducing frametime spikes (stuttering). The game should now hold fairly rock-solid framerates, even during heavy combat. CHANGES - goon talk text (what they say) behavior changed FIXES - fixed Steam achievements sometimes not unlocking when they should - fixed
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Oct 16, 2026 Version 1.1.11
Hey folks! This update focuses on optimizing various parts of the game, to produce fewer stutters ADDITIONS - added a separate volume slider for the idle (out of combat) music volume FIXES - fixed walls incorrectly influencing noise travel (they should've dampened noise more) OPTIMIZATIONS - optimized RTGI and various parts of the game and engine - the game now has higher overall CPU performance a
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Oct 15, 2026 Version 1.1.9 - 1.1.10
Hey folks! This update fixes a couple of more issues. VERSION 1.1.9 CHANGES - when playing through a level via "Load map" the unlocked weapons (and weapon mods) are now immediately stored in the game data file, allowing you to immediately receive that weapon on new game+ playthroughs, instead of having to play through the campaign to finish to unlock it FIXES - fixed microphones that output a ster
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Oct 14, 2026 Version 1.1.8
Hey folks! This patch is a yet another technical update - mainly focused on optimizing existing visual effects. CHANGES - improved LBAO by using a cone-traced approach - higher precision at lower cost (medium now looks like old very high at much lower cost); removed "Very high" setting as the new algorithm yields minimal improvement over "High" at much higher cost (the new "High" therefore runs an
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Oct 13, 2026 Version 1.1.7
Version 1.1.7 Hey folks! This patch is a minor technical update - applying an optimization to pathfinding, reducing video memory usage, and improving UI scaling on ultrawide resolutions. CHANGES - improved ultrawide resolution support: - better UI scaling - various UI elements now remain centered on ultrawide resolutions, as if the aspect ratio was 16:9, so that you don't have to rotate your head
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Oct 13, 2026 Version 1.1.6
Hey folks! This update applies several more optimizations, and fixes a regression introduced in one of the previous updates. CHANGES - the game, outside of level editor, will now only load map files from the game's directory, to prevent users from accidentally messing up the map files in the campaign via the level editor, and then blaming their non-functional edits of levels on the game OPTIMIZATI
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Oct 8, 2026 Version 1.1.2 - 1.1.3
Hey folks! This patch integrates more optimizations. The goal with these is to have the game run as smoothly as possible on mid-to-low-end hardware, as we have a really cool feature that we will show in the future, and I want as many people to have a good time with it. :) Version 1.1.2 OPTIMIZATIONS - optimized the OpenGL backend to perform fewer context switches (CPU) - optimized the shadowmappin
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