Game
Early Access Free to play App 4957110
群侠传:幸存者
Nenly Studio · released Aug 11, 2026
Survive 20 waves in this wuxia action roguelite. Master 153 martial arts, collect 247 items, and face 55 enemy types from 8 factions. Combine Outer, Inner, and Movement Arts, then snowball your build with Resonance, Stored Power, Combos, and training bonuses to become a martial arts master.
Price
Free
US store
Reviews
97%
2,472 · Overwhelmingly Positive
Playing now
327
sampled 38m ago
24h peak
653
all-time seen 751
Followers
—
Steam community hub
Owners (est.)
~74.2K
37.1K – 119K
YouTube activity
—
videos · 30 d—
creators—
views · 1 yTwitch activity
—
avg viewers · 30 d—
hours watched · 30 d—
streamers · 30 dProduct info
from Steam's PICS · read 3h ago- Change number
- 40,917,442 · seen 3h ago
- Public build
- 26,619,823 · Nov 13, 2026 (3h ago)
- Operating systems
- windows
- Architecture
- 64-bit
- Install size
- 1.5 GB · 636 MB download
- Install folder
群侠传:幸存者- Controller support
- —
- Metacritic
- —
- Release state
- released
- Community
- hub · stats
Steam Deck
PlayableTested Oct 9, 2026 on build 25,693,904
- !Controller glyphs do not match deck device
- !Interface text is not legible
- ✓Default controller config fully functional
- ✓Default configuration is performant
- iExternal controllers not supported primary player
Branches · 1
every build Steam serves for this app| Branch | Build | Updated | Description |
|---|---|---|---|
| public | 26,619,823 | Nov 13, 2026 · 3h ago |
Build history
every build id we have seen on a branch (history starts with our first read)| Build | Branch | Released | First seen |
|---|---|---|---|
| 26,619,823 | public | Nov 13, 2026 14:51 | 3h ago |
| 26,514,522 | public | Nov 8, 2026 02:30 | 3d ago |
Depots · 1
content of the public branch| Depot | Name | OS | Language | DLC / shared | Size | Download | Manifest |
|---|---|---|---|---|---|---|---|
| 4957111 | all | 1.5 GB | 636 MB | 570405611175167088 |
Launch options · 1
| Executable | OS | Description |
|---|---|---|
QunxiaSurvivor.exe |
windows |
Languages · 3
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | ✓ | — | ✓ |
| Simplified Chinese | ✓ | ✓ | ✓ |
| Traditional Chinese | ✓ | — | ✓ |
Packages · 0
all packagesNo packages recorded yet.
Bundles · 0
all bundlesNot part of any bundle we know.
Change numbers
all changes#40,917,442 · 3h ago#40,847,116 · 1d ago#40,814,377 · 2d ago
Updates · patch notes
Steam announcements tagged as patch notes, linked to the public build they followed
| When | Note | Build | Update size |
|---|---|---|---|
| Nov 8, 2026 | [V0.2.3.6 Patch Notes] 15 New Encounters, Boss Peril Warnings & Quality-of-Life Hi everyone, Nenly here.Since the V0.2.3 update announcement, the game has received a series of small patches, from 0.2.3.1 to 0.2.3.6. Here's everything from that stretch in one place: a new batch of main-story Encounters and voiced lines, warnings before Boss finishers, and a safety net for a few spots where it was easy to misclick.New15 new main-story Encounters: each chapter can now offer 7–12 |
26,514,522 | 1.4 GB total |
| Nov 1, 2026 | Steam Cloud Is Coming — Back Up Your Saves IF Playing on Multiple Devices Over the past week, I released two small updates to fix a number of effect shader compilation issues, improve performance and stability on lower-end hardware, and continue refining the translations. Please make sure your game is up to date!Steam Cloud is also expected to go live next Tuesday. Once enabled, your unlocked sects, titles, and Chronicle records will sync through your Steam account, so |
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| Oct 26, 2026 | [V0.2.3 Patch Notes] Sichen Arrives, Multilingual Support, New Visual FX & More Hi everyone, Nenly here. It's been almost two weeks since the last update announcement, and I'm happy to have a fresh batch of content to share with you all at once. I've mainly been working on Sichen's martial arts, refining the shop's selection odds and the item system, and making adjustments to combat effects, Endless Mode, and controller support based on your feedback.As before, I'll start wit |
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| Oct 10, 2026 | [V0.2.2 Patch Notes] New Starting Sects, Plus Item and Martial Art Balance Hello everyone, Nenly here.Since V0.2.0, the game has received two smaller updates focused on expanding starting options, adjusting martial arts and items, and fixing issues that affected your runs. This announcement combines the changes from V0.2.1 and V0.2.2 so you can catch up on everything in one place.Let's start with three of the more noticeable changes. Detailed numbers and the full list of |
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| Aug 23, 2026 | [V0.1.2 Patch Notes] Performance Overhaul, Dash Rework & Endless Rebalance Hi everyone. Over the past week the game has gone through a series of optimization updates. With today's push, version 0.1.2 officially lands, to help you get a smoother, more natural experience with the game as it stands. Here's what the recent updates cover. The most important thing: optimization, optimization, and more optimizationEver since launch, frame drops and stutters in the late stages o |
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| Aug 15, 2026 | Recent Performance Work: What's Done, and What's Next Hi everyone. Since V0.1.1.1, the four versions shipped over the past few days (V0.1.1.2 → V0.1.1.5) have gone almost entirely into one thing: making sure late waves and long Endless runs stop getting choppier the further you go. This announcement is meant to give you a reasonably complete picture of what was done, how it turned out, and what I'm planning next.The stutter work, and where things sta |
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| Aug 13, 2026 | On the Endless Mode Performance Issues Hi everyone. We pushed an update tonight. Here's what's in it: NewEndless Mode now has a proper ending flow: clearing Wave 17 gives you an explicit confirmation that the main run is complete and your unlocks have been recorded, and only then does the Endless post-wave screen open. Added an "Abandon Run" option to the pause menu (with a confirmation prompt). Abandoning a run is now written into you |
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| Aug 12, 2026 | [V0.1.1] Day-One Update Nenly here. This is my first game, and the launch has been a bit of a scramble — so first of all, my apologies for the rough edges you've run into while playing! Thanks to your playtesting, reports and conversations, a lot of these problems got pinned down one by one. I'm especially grateful for your patience and understanding!! Here's what's in the new version (V0.1.1): two fairly big additions, |
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